SD Gundam G Generation Eternal Tier List – A Player’s Deep Dive
Alright, fellow pilots and mobile suit commanders—if you’re diving into SD Gundam G Generation Eternal (G-Gen Eternal for short), you’ve probably hit that moment where you ask: Which units are legit? Who should I pull or reroll for? What’s worth investing my resources into? I’ve spent time in the trenches, gathering community impressions, testing units, and comparing tier rankings so you don’t have to start blind.

This guide is written in plain-player language, covering everything from tier definitions, how rankings are determined, which units shine today, which are middling, and how you should approach reroll & optimisation. Let’s roll out.
I. Introduction to SD Gundam G Generation Eternal Tier List
A. Overview of tier list rankings
In G-Gen Eternal, “tier list” = ranking your mobile suits (units) by how useful, powerful and long-term viable they are. Because we’ve got a massive roster spanning the Gundam franchise, not all units pull the same weight. A good tier list organizes: Which units are best right now? Which are still good later? Which to skip?
B. Purpose of unit ranking system
Why do this ranking thing? Because:
Early game you’ll have limited pulls/resources → you want to prioritise the right unit(s).
End-game content is more demanding: the “best” unit now might not carry you later.
Saves you time and resource pain: upgrading a unit is costly—if it’s going to be mediocre later, you’d regret it.
I’ll give you this so you don’t waste your mats on a “looks cool but underperforms” mobile suit.
C. Ranking methodology explanation
How I (and the community) decide tiers:
Raw performance: Damage output, survivability, skills, synergy.
Versatility: Can this unit work across many battles/types (story mode, event, boss, PVP)?
Resource vs payoff: How many mats/upgrade cost vs benefit you get.
Meta relevance: How well the unit aligns with the current meta (tags/terrain/roles).
Community use & consensus: What players are actually using and succeeding with. We’ll lean on multiple sources.
So when I say “S Tier”, I mean units that hit strong in almost all these criteria.
D. Meta analysis overview
In G-Gen Eternal the meta has some clear patterns:
Units with 5-Range EX attacks, strong terrain compatibility and signature pilots tend to dominate. (Length/range matter).
Support units that debuff enemy DEF or boost your team’s output are highly valued.
Attackers who can chain “Chance Step” (extra attacks) or exploit terrain edges get strong value.
Units that have broad terrain/space compatibility perform better because many battles throw mixed terrain.
We’ll look at units with those advantages.
E. Community consensus guide
Across Reddit threads, guide blogs and tier-list sites, you’ll find overlapping names: e.g., Gundam Exia (EX), Freedom Gundam (EX), and Phoenix Gundam (Power Unleashed) keep showing up as top picks. These aren’t just “pretty” units—they withstand the tests. (See tier lists on sites like LootBar, GamerBraves, TheGamer). +2游戏者+2
We’ll lean on what the community says and what the data implies.
II. Tier List Structure and Ranking System
Let’s clarify how the tiers are structured and how you should interpret them.
A. Tier list guide overview
The tiers we’ll use are:
SS Tier (when used) – Truly elite, almost “must-have”.
S Tier – Top-tier, extremely strong for many builds.
A Tier – Very good, just slightly down from S.
B Tier – Solid mid-tier picks; good early/mid game or specific roles.
C Tier – Lowest priority; usable but under-performing in many contexts.
Some sources also use D Tier for units with niche or limited value.
B. Tier definition explanation
Here’s how I define them:
SS Tier: “If I get this, I’m highly set up.” Very rare units, niche but powerful, or top meta.
S Tier: “One of the best options in general. I’d pick this if I can.”
A Tier: “Good value. Might have some limitations (terrain, tags, cost) but still reliable.”
B Tier: “Workable picks. Might struggle late-game or require more investment.”
C Tier: “Skip or low priority unless you’re having fun or have spare resources.”
If you only invest in S/A tier units early, you’ll set yourself up well.
C. Ranking criteria
The main criteria I use:
Role fit (Attacker / Defender / Support) – Does the unit do what its role promises well?
EX Skill range & effect – Longer range and stronger effect = more value.
Terrain & series compatibility – Does the unit fight in Space, Ground, Sea? Multi-terrain is better.
Signature pilot & tags – Good pilots boost stats; Series tags allow synergy with other units.
Resource cost & upgrade path – How many mats, how rare, how long until max value.
Competitive usage – Is this unit being used now in high-level content?
Weighing all that gives the placement.
D. Placement methodology
When I place a unit, I:
Check what mode it excels in (story, event, boss, PVP).
Check how many other units beat it in its role.
Check investment efficiency: a unit that costs 10× but only a little stronger might be less valuable for most players.
Check future-proofing: Does meta shift make it weaker soon?
So it’s a mix of numbers + practicality.
E. Tier categorization
To summarise:
If you see a unit listed in S Tier on multiple sources (LootBar, GamerBraves, TheGamer) it’s likely safe to prioritise.
If you’re new/newer account: aim S/A first, B later, C only if you like them.
If you’re veteran: aim for SS or create synergy combos so you can use units across roles.
III. S Tier and A Tier Units
Time to get into the meat: which units are S Tier and A Tier—and why they shine.
A. S tier guide overview
S Tier units are those that I as a player would pull/invest heavily in if I could. They perform flexibly, scale well, and have strong synergy.
B. Top-tier units
Here are some of the standout S Tier picks (based on community & guides):
Gundam Exia (EX) – Fast melee attacker with high critical damage and good terrain compatibility.
Freedom Gundam (EX) – Versatile attacker/support mix, strong both offense & survival.
Phoenix Gundam (Power Unleashed) (EX) – Elite support: healing + strong utility.
These units pop up again and again in tier lists for being “top picks”.
C. A tier unit guide
A Tier units: very solid picks, but might have small drawbacks or less universal usage.
Examples:
Sazabi (EX) – Long-range attacker, high damage, but maybe terrain/tag limitations.
Gundam Aerial (EX) – Strong support with mobility, debuffs; just slightly under S Tier.
Nu Gundam (EX), Crossbone Gundam X1 Custom (EX), Le Cygne (EX) – each fills strong roles but may not dominate in all contexts.
If you don’t get an S Tier, A Tier units are very good.
D. High-tier performers
What makes these units “high-tier” beyond just “good stats”:
Good range: Many S/A units have 5-Range EX skills, enabling them to hit safer zones.
Multi-terrain compatibility: Works in Space/Ground/Sea.
Signature pilot synergy: Some units paired with the right pilot unlock extra “Chance Step” (extra hits) or tags.
Utility: Beyond damage, debuffs, healing, buffing your team count.
These all mean “this unit isn’t just powerful—it multiplies your team’s power”.
E. Tier comparison
Comparing S vs A:
S units: best in most scenarios, you’d pick them first if you can.
A units: almost as good, maybe slightly less flexible or optimal.
As a player, if I pulled say Gundam Exia (S) vs Sazabi (A), I’d pick Exia first—but Sazabi still super usable.
If I only pulled an A Tier unit at first, I’m still fine—build around it.
IV. B Tier and C Tier Units
Now let’s talk about units that are decent but less stellar—good for many players, especially early on—but they have caveats.
A. B tier guide overview
B Tier units are good, but you should invest less aggressively. They might shine in certain modes or with correct setup, but won’t dominate across everything.
For new accounts especially, B Tier units can carry you through early game while you aim to pull higher tier.
B. Mid-tier units
Examples in B Tier:
Gundam (EX) – decently balanced defender/durability unit, but maybe lacks the elite damage of top attackers.
Unicorn Gundam (EX) (Destroy Mode) – Good beam damage and versatility, but overshadowed by stronger units.
Gundam Barbatos 6th Form (EX) – Strong melee but may lack versatility compared to top tiers.
If you get one of these, you’re still in the game—just know they may require more effort to stay competitive.
C. C tier unit guide
C Tier = units that you might use early or as fillers but likely get replaced. Examples:
Gundam Ez8 (EX) – decent but many limitations (terrain, range) make it less useful at higher levels.
Striker Custom (EX), Narrative Gundam A-Packs (EX) – have niche uses but not broadly strong.
Using C Tier is fine if you like a unit, but don’t pour all your mats into them if you can avoid it.
D. Lower-tier performers
What holds them back?
Poor terrain compatibility.
Short range or weak skill sets.
Heavy investment cost for lower payoff.
Less synergy with popular tags/pilots.
As a player, if your roster only has B/C units early, don’t fret—but plan for upgrading/pulling better as you progress.
E. Viability assessment
From a practical standpoint:
Early game: B Tier units are totally usable to clear story, events, gather materials.
Mid game: You’ll want to start upgrading toward A/S Tier.
Late game (hard mode, competitive): C Tier units might struggle or require too many investments to catch up.
So allocate your mats/resources accordingly: build a strong foundation with good units, then specialise.
V. SS Tier and UR Units
Let’s zoom into special top tier: SS Tier and UR Units (Ultimate Rarity) which often define the top meta.
A. SS tier guide overview
SS Tier is often an “elite of elite”—units that are meta-defining, extremely rare, maybe require heavy investment or gacha luck, but if you get them you’re in very good shape. Some tier lists identify an EX or UR-exclusive list above S Tier.
B. Elite tier ranking
On some lists, units like Strike Freedom Gundam (EX) appear as “T0” or “Must Pick” units beyond S. These are UR units with special tags/skills that allow extreme performance.
C. UR unit guide
UR (Ultra Rare) units are highest rarity in the game (above SSR/SR). According to TheGamer: “Mobile Suits are divided into four rarities … UR being the strongest, but rarest”.
These units tend to dominate end-game content if built well.
D. Ultimate rarity explanation
UR = best base stats, best EX skills, niche tags, best possibility for “chance step double hits” etc. But also they may cost the most resources.
So if you pull a UR early, that’s huge—but if you can’t, you can still play with S/A units effectively.
E. Rarity system
The game uses a rarity system: R (Rare), SR (Super Rare), SSR (Super Super Rare), UR. Some units may be “EX” (a special variant). Rarity affects stat ceilings, upgrade cost, scarcity.
As a player: If you get any UR, you’re in good territory—but make sure it’s a useful UR (tier list can help).
VI. SR Units and Unit Rarity System
Let’s look at SR units (Super Rare) and how rarity systems influence your choices.
A. SR unit guide overview
SR units sit below SSR/UR. They’re more accessible, and many will use them in early game. But they typically have lower ceilings, maybe fewer tags or weaker stats.
If you’re new, some SRs can carry you for a while until you upgrade to SSR/UR.
B. Super rare units
SRs might still be strong with the right pilot and investment, but compared to URs they’ll face more limitations in end-game. Some community comments: “most UR units and pilots are very good … many SSR pulled early are good but get replaced.”
So treat SR as “foundation/back-up”.
C. Rarity system overview
R: Most common.
SR: Rare, decent stat pool.
SSR: Very rare, high stat pool, better tags.
UR: Ultra rare, best stat pool, top tags, meta picks.
In G-Gen Eternal the premium summons revolve around UR/EX units.
As you progress you’ll want to transition your roster toward SSR/UR units.
D. Rarity mechanics
Pull rates, upgrade costs and gear mats may scale with rarity. For example: Upgrading a UR may require rarer mats or higher currency.
Some SR units might use fewer resources and thus are “efficient” early. But later you’ll outpace them.
E. Rarity value
From a player’s perspective:
If you pull a UR: invest.
If you have many SR/SSR: use them but plan for replacements.
Don’t invest tons into low-rarity units when you aim for long-term meta content.
But: if you love a unit visually or thematically, SR units can still be fun and valid.
VII. Unit Tier Placement and Performance Analysis
Time to talk about how to analyse your own units in the roster, and how I placed units in the tiers.
A. Placement guide overview
When you open your list of units, ask: Is this “S/A level” or “B/C level”? Use the framework above.
Then: Should I invest my upgrade mats into them? That’s the key decision.
B. Ranking analysis
For example: TheGamer lists Gundam Exia (EX) as S, citing terrain compatibility and high damage.
On the flip side, units like Gundam Ez8 (EX) are ranked C because of limited range/terrain.
So we look at the data and community statements.
C. Performance metrics
Metrics I use (or that the community notes):
Clear speed of content (how fast you beat levels).
Survivability (how often you die or limit factors).
Versatility (can the unit be used in many modes).
Upgrade return: does investing in this unit yield big jumps.
For example, if you see a unit with 5-range EX, good tags and pilot synergy → that’s high score.
D. Tier justification
Whenever I label a unit S or A, I can justify: “Has 5-range EX + signature pilot + terrain compatibility + fits current meta + high community usage.”
If a unit is B or C: maybe “Low terrain compatibility”, “Weak tags”, “Niche use only”, “High mats for moderate payoff”.
E. Evaluation framework
For you, as a player:
Look at your available units/pulls—what rarities do you have?
Check their roles: attacker/support/defender.
Match against tier list: Where do they fall?
Based on that: Decide upgrade priority—for example: Focus your resources on one S Tier unit first rather than several B Tier units.
Keep monitoring updates/meta—tier lists shift with balance changes and new units.
VIII. Strongest Units and Top Performers
Now let’s highlight some very best units—those top-performing heavy hitters you’ll want to target if possible.
A. Strongest unit guide overview
“Strongest” here means units that offer the best mix of performance + versatility + long-term value.
B. Elite unit ranking
From multiple guides:
Gundam Exia (EX) — melee attacker, high crit damage, all-around solid.
Freedom Gundam (EX) — attacker/support hybrid, mobility + power.
Phoenix Gundam (Power Unleashed) (EX) — support with healing + utility, unique power.
Sazabi (EX) — high range attacker, meta pick for many players.
Gundam Aerial (EX) — mobility + strong support/debuff, very good.
These units pop repeatedly across tier lists such as LDShop, TheGamer, GamerBraves.
C. Top performer identification
What to do: If you pull one of these top units, invest. Gear them, upgrade them, build your squads around them.
If you don’t pull them early, aim next tier down (A Tier) and keep rerolling or saving for banners.
D. Best-in-class ranking
By role:
Attacker: Gundam Exia (EX), Sazabi (EX)
Support: Phoenix Gundam (Power Unleashed), Gundam Aerial (EX)
Defender/Durability: Gundam (EX) and others in A/B tiers
When building your team, aim for good representation of roles, and having a “carry” unit (top attacker/support) matters.
E. Performance comparison
If you compare S Tier vs B Tier: the difference may be in range (5 vs 4), tag synergy, or extra “chance step” attacks. That means that upgrading a B Tier unit might cost nearly as much but yield much less—so efficiency matters.
As a player, always consider bang for your buck.
IX. Unit Performance and Meta Analysis
Let’s talk deeper meta: What trends are important right now in G-Gen Eternal and how they affect unit value.
A. Performance guide overview
Performance depends not just on raw stats, but on how your unit fits the meta: what battles look like now, what the most common tags/series are, what content people face.
B. Performance metrics
Key metrics:
EX Skill power & range (units with 5-range often win)
Terrain compatibility (Space/Sea/Ground) — units usable across terrains win.
Tag synergy (series/character tags that boost stats)
Pilot skills (Chance Step, extra attacks)
From articles: “Among the Attacker Units … Strike Freedom is the best one because it has 5-Range EX Skill and Space compatibility.”
C. Meta analysis overview
Currently meta trends:
Range & mobility matter a lot.
Debuffs (DEF Down) from support units boost whole team damage significantly.
High rarity units (UR) dominate later content, so early investment in high rarity matters.
Terrain versatility: as battle maps vary, units locked to one terrain get penalised.
So when you look at a unit, ask: “Is this meta relevant? Will it still be good after next update?”
D. Current meta trends
Support units with debuff skills (e.g., Gundam Aerial’s DEF Down) are highly rated.
Attackers with extra attacks/chance step dominate boss phases.
Defender units with physical/beam damage reduction tags are more valued in events against specific content.
Tier lists show units aligning to these trends being rated higher.
E. Competitive analysis
If you’re aiming for high tier content (event raids, PVP if present), you’ll want units with:
High ceiling (UR, top stats)
Synergy with meta teams
Good upgrade potential
As a player: Decide early if you’re casual (build moderate squad) or competitive (target best units). That will affect how you use tier list.
X. Competitive Ranking and Viability
Let’s look at competitive viability: When does a unit stop being just “good” and start being “meta-viable”?
A. Competitive guide overview
Competitive means: high-difficulty content, minimal margin for error, best possible synergy. To succeed, your units need not just be good—they need to be top picks.
B. Competitive ranking
Units frequently appearing in competitive compositions (top guilds, event clears) are naturally ranked higher in tier lists. TheGamer and others have a UR unit list for this.
Competitively viable units: those that don’t only shine in easy mode but carry late game.
C. Viability guide overview
A unit’s viability depends on:
Does it scale well if you upgrade it late into the game?
Is it still usable when you face harder content/maps?
Can it be augmented by good pilot/tags?
If the answer is “yes”, you’ll go higher in tier.
D. Practical utility
From a practical player viewpoint: If you got a strong unit (S Tier) early, you’ll save resources and shine. If you only got mid units (B Tier) you’ll still play, but you’ll likely spend more time/mats to keep up.
So choose your investment path accordingly.
E. Real-world performance
From Reddit threads:
“If I make an account today I will try to get as much UR as possible… Exia is a very strong unit … For new players the great units you can get would be: Aerial for support unit, Sazabi for attacker.”
That echoes what tier lists say, so this backs the theory.
As a player: Use both tier list + community feedback + your own roster to make decisions.
XI. Reroll Guide and Target Units
Let’s help you with the early game decision: rerolling and how to pick target units.
A. Reroll guide overview
Rerolling = resetting your account until you get a desirable unit early on, so you start with a strong foundation. Many Gacha games have this and G-Gen Eternal is no different.
If you have time at launch, rerolling may give you a huge early advantage.
B. Reroll strategy
Complete tutorial, use free draws/summons.
Check if your pull contains a top-tier UR (S Tier) or at least a very strong A Tier UR.
If not satisfied, reset and roll again (if the game allows).
Once you pull the target unit, stick with it, build around it.
Some guides show step-by-step for G-Gen Eternal reroll.
C. Reroll target guide
Target units to aim for: from S Tier list: Gundam Exia (EX), Freedom Gundam (EX), Phoenix Gundam (Power Unleashed) (EX).
If you snag one of them, you’re in strong shape.
If not, aim for strong A Tier units (Sazabi, Gundam Aerial, etc) and still build up.
D. Best reroll choices
Best ideal scenario: Roll Ur + S Tier unit early. That means you’ll have top performance early and less catching up later.
If you only get A Tier: acceptable.
If you get B/C Tier only: you can still proceed, but you'll need to plan long-term.
E. Optimal selection
My advice: If you’ve got the time at game launch, reroll until you get at least one S Tier UR. Once you have it: pick a decent support or attacker unit as friend/filler and start playing. Don’t waste infinite time chasing perfection—set a reasonable reroll target (1-2 units) and commit.
Because once you move into mid/late game, your upgrade resources will matter more than initial rarity.
XII. Best Reroll Units and Beginner Tier
Let’s give you a starter strategy tailored for newcomers.
A. Best reroll guide overview
For newcomers: aim for one of the high tier units but also consider ease of use/upgrade path.
You want units that are strong and relatively manageable early.
B. Ideal starting units
From tier lists:
Gundam Exia (EX) – solid starter if you can get it.
Freedom Gundam (EX) – good mix of offense/support.
Phoenix Gundam (Power Unleashed) (EX) – excellent support that boosts team viability early.
If you pull one, you’ll feel ahead.
C. Beginner tier guide overview
If you cannot get top units: build around A/B Tier units. Use them to clear initial content, gather mats, upgrade them, and later you may pull stronger units to replace them.
You’ll still progress but at slightly slower pace.
D. Newcomer recommendations
Choose your “main” unit early (one you’ll invest most into).
Use resources wisely: don’t spread across too many units early.
Unlock tag/pilot synergy for your main unit.
Use guides/communities to learn “which battles require what type of unit”.
Don’t neglect support/defender roles: a strong attacker alone may struggle without team synergy.
E. Foundation building
Step 1: Reroll or secure a strong unit.
Step 2: Focus on gear, pilot stats, tags for that unit.
Step 3: Build a supporting squad (maybe A/B Tier units).
Step 4: As you progress, aim to pull/upgrade other S/A Tier units and replace weaker units.
Step 5: Participate in events, upgrade your main units, then diversify.
If you follow that path, you’ll build a strong foundation that scales.
XIII. Starter Units and Selection
Let’s tackle your first decisions: what starter units to pick (if there’s a choice), how to choose your starting roster.
A. Starter character/unit guide
Many games give you a choice of starting units or free pulls. In G-Gen Eternal you’ll likely have some bonus units or “pick one” type rewards early. Use the tier list to pick wisely.
B. Starting unit options
If you have choices: pick one of the strong S/A tier units if available (Exia, Freedom, Phoenix). If you only have lower units available, pick the one you like and commit.
C. Selection recommendations
Pick a unit you like (appearance + series) because you’ll invest time.
Make sure they are usable (not too niche/specialised).
Ideally pick towards S/A tier if you can.
Don’t pick solely based on “cool look” if their stats/role are weak.
D. Early-game viability
Whatever starter you pick: you’ll clear story mode, unlock features, gather mats. The starter unit should carry you through early game easily. A weaker starter means slower progression or more struggle.
If you pick a strong starter (S/A Tier), you’ll breeze through early content and be better set for mid/late game.
E. Progression support
As you progress:
Use your starter unit as the backbone of your early squad.
Upgrade it enough so that it performs well.
Later on, you’ll add other units/fillers and eventually replace weaker ones.
Use events, pilot upgrades, tag synergies to boost your starter before branching out.
XIV. Sazabi EX and Exia EX Units
Let’s now deep dive into two popular units: Sazabi (EX) and Gundam Exia (EX)—their tier placement, mechanics, and how they compare.
A. Sazabi EX guide overview
Sazabi is a high range attacker, meta pick for many players. It sits often in A Tier or S Tier depending on list.
Strengths: strong long-range attacks, high damage when HP is low, good tags/pilot synergy (Char’s Zaku II origin tags etc).
Limitations: may have terrain restrictions or be less flexible than Exia in some modes.
B. Sazabi ranking analysis
Because of its range + power, many rank it high. But some guides keep it in A Tier (not S) because of minor limitations (terrain tag, cost). Example: TheGamer ranked Sazabi as A in their list of UR units.
If you are using Sazabi, it’s a very strong pick—just ensure your roster supports it.
C. Exia EX guide
Exia (EX) is often cited as one of the best starters/units. Many lists put it in S Tier or even SS.
Strengths: high melee damage, strong across terrains, excellent pilot synergy, fast mobility.
Weaknesses: melee means you might have to get closer to danger; some terrains may penalise melee.
D. Gundam Exia ranking
Exia is high on all major lists. If you pull Exia (EX), you’re in very good shape. It pays off early and later.
If you’re deciding between Exia vs Sazabi starter: Exia might give you more flexibility; Sazabi gives more range but slightly more niche.
E. EX unit mechanics
Both Sazabi and Exia (with “EX” designation) mean they are high rarity/variant with extra stats/skills. EX units often have better EX Skills, higher base power, stronger synergy tags.
As a player: If you get an “EX” version of a unit, treat it as higher priority.
XV. Phoenix Gundam and Zeta Gundam
Another pair of units to deep dive: Phoenix Gundam (Power Unleashed) & Zeta Gundam (EX) (or variant) – their role and ranking.
A. Phoenix Gundam tier guide
Phoenix Gundam (Power Unleashed) is a support unit with healing, utility, and strong long-range presence. Many lists place it in S Tier support category.
Why I like it: Great for team builds, strong in tough content because of its utility.
If you pull it early, you’ll be well-served.
B. Phoenix Gundam ranking
Because of its dual utility (support+damage) it often outranks many attackers in “value”. Support roles often under-rated, but Phoenix is strong.
If you pick between an attacker or Phoenix as early pull, Phoenix could be a smart choice.
C. Zeta Gundam guide overview
Zeta Gundam (EX) is another strong unit—some lists classify it high A/S, depending on variant. Example: DotGG list mentions Waverider Zeta (variant of Zeta) as strong attacker.
It has strong terrain compatibility and pilot stats (Kamille).
If you have Zeta, good pick—but may require more investment than some S Tier.
D. Zeta Gundam ranking
Zeta is often “just below the absolute top” because other units outrank slightly in certain meta traits (range, tags).
So for most players: Zeta = very good but maybe not first-pick if you have a choice.
E. Mobile suit specialization
Phoenix = support specialization; Zeta = versatile attacker.
When building your squad: Attacker + Support is a strong combo. If you get Phoenix for support and Exia/Zeta for attacker, you’re sitting good.
If you only have one strong unit, maybe try to fill roles with A Tier units around them.
XVI. Freedom Gundam and Crossbone Gundam
More units to focus: Freedom Gundam (EX) & Crossbone Gundam X1 Custom (EX).
A. Freedom Gundam tier guide
Freedom Gundam (EX) often appears in S Tier—strong attacker/support, agility + power mix.
Strengths: Good mobility, good tags, strong damage and utility.
If you pull Freedom, you’re in excellent shape, especially if you like attacking roles.
B. Freedom Gundam ranking
Because of versatility, Freedom often ranks very highly among attacker/support hybrid units.
For players who like to have one versatile unit rather than multiple niche units, Freedom is a strong bet.
C. Crossbone Gundam guide overview
Crossbone Gundam X1 Custom (EX) usually in A Tier in many lists (e.g., LDShop list) thanks to strong crit mechanics, good tags.
It may lack some terrain compatibility or range compared to absolute top units, so falls just below.
If you get it: still very good—just know you might need to give it extra gear or specialise it.
D. Crossbone Gundam ranking
If you like critical hits/melee/range hybrid styles, Crossbone is a fun pick. But for broad meta coverage it’s slightly less dominant than some S Tier.
So upgrade it, but maybe later than a top S Tier unit if you have the mats.
E. Unique abilities
Freedom = high mobility attacker/support, tags synergy + range + survival.
Crossbone = crit-specialised attacker, niche but strong.
When choosing: If you prefer raw damage + speed → Freedom. If you enjoy crit-mechanics and have some setup → Crossbone.
XVII. Gundam Aerial and Nu Gundam
More deep dives: Gundam Aerial (EX) & Nu Gundam (EX).
A. Gundam Aerial tier guide overview
Gundam Aerial (EX) is often top support pick, thanks to its debuff/utility and mobility. Many lists place it high A Tier or even S-Tier support.
If you pull Aerial: good move for long term support role.
B. Gundam Aerial EX analysis
Strengths: Good range, strong debuff (DEF Down), strong pilot synergy (Suletta Mercury + tags).
Limitations: As support, damage may be lower than top attackers; may depend on squad synergy to be strongest.
Practically: Build Aerial for team support, and pair with strong attacker units.
C. Nu Gundam guide
Nu Gundam (EX) is strong too—often A Tier. It brings support/attacker mix, good tags (Amuro Ray pilot) and allows options.
If you have Nu: another solid pick.
D. Nu Gundam ranking
Though not always top tier, Nu is strong for “big name” players and meta teams. If you pull it, you’re well-served.
May require more investment to reach its peak compared to simpler attackers.
E. Unit comparison
Aerial vs Nu:
Aerial excels as support/debuff with mobility.
Nu offers more flexibility as attacker/support hybrid.
If you already have a strong attacker, pick Aerial as your support.
If you don’t have one yet, pulling Nu might give you more roles covered.
XVIII. Barbatos and Unicorn Gundam
Now let’s talk about: Gundam Barbatos 6th Form (EX) & Unicorn Gundam (EX).
A. Barbatos tier guide
Barbatos 6th Form shows up in many B Tier lists. Good melee unit, strong damage, but maybe less versatile or meta-dominant than top S units.
If you like melee style and lore, Barbatos is a solid pick—but don’t treat it as auto S Tier.
B. Barbatos ranking
Because meta leans toward range/mobility/support and multi-terrain, purely melee units like Barbatos take slightly lower priority.
So if you get Barbatos: fine, but you should plan your roster around it (maybe include ranged/support to cover its weaknesses).
C. Unicorn Gundam guide overview
Unicorn Gundam (Destroy Mode) (EX) often placed in B Tier, maybe low A depending on list. It offers strong beam damage and versatility.
If you have Unicorn: good starter or “value” pick, especially if you don’t have top S units.
D. Unicorn Gundam ranking
Unicorn may not hit the peak ceiling of S Tier attackers, but its versatility and beam output make it appealing.
As a player: Use Unicorn to carry early game and upgrade it until you can upgrade/pull a top unit.
E. Mobile suit roles
Barbatos = melee, raw damage up close; more risk.
Unicorn = ranged beam, more versatile.
If you prefer to play aggressive up-close, Barbatos fits. If you prefer safer ranged style, Unicorn may be better.
XIX. Gundam Ez8 and Aquarius Units
Let’s cover some “alternative” units: Gundam Ez8 (EX) & Gundam Aquarius (EX).
A. Gundam Ez8 tier guide
Ez8 tends to appear in C Tier in many lists because of limiting factors (range, terrain, tags).
If you have Ez8: Use it, but don’t expect it to carry you into late game with minimal investment.
B. Gundam Ez8 ranking
Because meta units overshadow it, Ez8 is more “budget/early game” value.
Good for new accounts though.
C. Aquarius guide overview
Aquarius (EX) is mentioned in some lists as B Tier (or upper B) e.g., DotGG list includes it in B.
If you get Aquarius: decent pick, but plan ahead for upgrade or replacement.
D. Aquarius ranking
It may have niche role or decent stats but less broader synergy. So treat it as “good support” until you pull higher units.
E. Alternative units
Units like Ez8 and Aquarius are great for early game, building resources and understanding mechanics. But later: upgrade path leads to S/A tier units.
If you own them: invest moderately, and once you get stronger units, shift your resources accordingly.
XX. Psycho Gundam and Additional Units
A lot of units in G-Gen Eternal—let’s touch on some more: Psycho Gundam (EX) and “additional units”.
A. Psycho Gundam tier guide overview
Psycho Gundam (EX) appears in tier lists as A Tier or B Tier depending on version. Its value depends on how well you use it with pilot/gear.
If you like “raw power” units with risk, Psycho can be fun.
B. Psycho Gundam ranking
It may lack the signature cohesion or range/terrain compatibility of top units, but if you gear it, you can make it work. For most casual players though, it’s lower priority.
So if you pull Psycho: fine, but don’t make it your only major investment.
C. Additional unit guide
The roster is huge (500+ units). Many units may show up in niche content or events. Tier lists often focus on a few dozen top units because they matter most for meta-content.
When you pick other units: ask “Does this unit fill a niche? Do I like it? Does it fit my squad?” If yes, use it. If not, maybe focus elsewhere.
D. Extended roster
Because the game has so many units, you’ll often have “fun units” vs “meta units”. Fun units = great for story, collecting; meta units = top performance.
Balance your roster: have one or two meta units plus a few fun ones.
E. Unit variety
Don’t feel pressured to only ever use S Tier units. Part of the enjoyment is picking units you like. If you like a lower-tier unit, use it—just be realistic about its limitations and progress accordingly.
XXI. Attacker and Defender Roles
Finally, let’s look at role-based tiering: Attacker vs Defender units and how they compare.
A. Attacker tier guide overview
Attackers = units whose main job is dealing damage. In G-Gen Eternal the strongest attacker units often land in S Tier (e.g., Exia, Sazabi).
If you’re building an attacker, prioritise: high damage, good range, terrain compatibility, tags.
B. Attacker ranking
Top attacker examples:
Gundam Exia (EX) – S Tier.
Sazabi (EX) – A Tier or top A.
Striker Custom (EX) or Narratives – lower attacker tier.
If your attacker is lower tier, you’ll still want a good support/defender backing them.
C. Defender tier guide
Defenders = tank/durability units whose job is to absorb damage, protect squad. In this game some defender units shine (e.g., units with physical/beam resistance).
Tier lists show “Defenders are crucial for the hardest content” according to reddit thread.
D. Defender ranking
Defender units may have less “flash” damage but are key for end-game survival. Good defenders often in A/B tier depending on meta.
If your squad lacks a strong defender, your attacker may fall apart under pressure.
E. Role effectiveness
Effective squads = good attacker + good support + good defender.
As a player: Don’t invest solely in attackers; balance your team. When using tier list, consider role complementarity: if your attacker is S Tier, but your defender/support is C Tier, your overall team may still lag.
Plan for roles holistically.
Ending
And that, pilots, is your full player-centric walkthrough of the SD Gundam G Generation Eternal tier list. We covered how ranking works, how the tiers are defined, which units are shining right now (S/A Tier), which are mid/bottom (B/C Tier), how UR/rarity matters, how to reroll and pick strong units early, plus deep dives on many of the standout units.
Here’s what you should take away:
Aim for S Tier (or at least strong A Tier) units early—if you can pull one, you’ll have a massive advantage.
Use tier list + your roster to decide where to invest your upgrade mats.
Balance attacker/support/defender rather than only focusing on one role.
If you only have B/C Tier units now — that’s okay. Advance with them, build resources, then upgrade.
Have fun—units you like matter too. Meta is great, but enjoyment helps you stick with the game.
Whether you’re a new recruit or returning veteran, your “silver bullet” unit could come from a pull or re-roll today. Pick wisely, optimise smartly, and dominate those battlefields. May your Pilots be true, and your EX Skills land criticals. See you in the command room—press launch!