Revelation Online — A Player’s Deep Dive Guide
Hey folks, welcome to my long haul breakdown of Revelation Online. I’m writing this not as some detached “AI guide” but as one player to another — the wins, the mistakes, the ceilings, the joy-rides. If you’re thinking of diving in (or already are) this guide’s for you. I’ll walk you through everything: the basics, the juicy systems, the meta, the traps. Let’s jump in.

I. Introduction to Revelation Online
A. Overview of the game and features
So, Revelation Online is a fantasy MMORPG that stands out for several reasons: gigantic open world, permanent flight mechanics, deep class system, big PvE and PvP content. It’s developed by NetEase and published globally by MY.Games. +2MMOBomb+2
One thing I instantly liked: you’re not just stuck on the ground — you’ll take to the skies. The world feels vast.
From flying mounts to aerial battle zones (well, when active) it has a sense of “freedom.”
Also: a wide variety of classes so you can find your style.
B. Game genre (MMORPG) and gameplay style
It’s very much “classic MMORPG with modern bells and whistles”. 3D world, questing, dungeons, raids, gear progression. But also: strong emphasis on open-world exploration, flying, more cinematic combat.
Gameplay style: if you like exploration + social + large scale, this delivers. If you lean solo or casual, there’s still content but you’ll want to pace yourself.
C. Platform availability (PC, mobile)
Originally designed for PC (Windows). Some spin-offs or mobile ports exist (like Revelation M) but the core “Revelation Online” version is PC-focused.
As a player, I’d recommend PC — controls, screen space, UI all better.
D. Developer information and game status
As I said: NetEase developed it. According to multiple sources, the western service (North America / Europe) officially shut down on March 13, 2024.
That means: upkeep, player base, updates may be minimal or closed in western regions.
Important: If you’re playing via alternate region servers / private servers one day, check legitimacy.
Still, the game has legacy value and many of the systems are worth studying.
E. Community and player base overview
When it launched it had a decent player base especially in Asia. Over time western servers dwindled. In Reddit threads people say “good memories but the shutdown came”.
What that means for you: If you jump in nowadays you might deal with smaller community or need to find active servers/clans. But the guide still applies for core systems.
II. Getting Started and Beginner Guide
A. Game installation and account creation
Since in many regions the official servers are closed, first check whether you’re using a valid server. If you still access the game:
Download the client (PC version) from official site or launcher.
Create your account / link email.
Choose server: look for one with active players, good ping, healthy community.
First launch: update patches, login screen, select character creation.
B. Initial tutorial and basic mechanics
The game gives you a tutorial: movement, basic combat, maybe your first flight unlock.
Key takeaway: take your time to learn the UI: inventory, skills, mount/flight system, quest tracker.
Often I see new players skip the tutorial and pay for it later.
C. First-time player tips and tricks
Choose your class based on play style, not just “which looks cool”. We’ll talk classes later.
Join a guild (if possible) as soon as you can. Social connection = power.
Use your auto-quest and grinding stuff smartly, but manually play crucial content.
Don’t hoard resources unnecessarily early — but don’t blow them either.
Explore: use flying when unlocked. Even early “airborne” helps you feel the world.
D. New player resource allocation
Resources: gold, gear upgrade materials, skill-points, flight/mount items, dungeon tickets.
My advice:
Focus first on your core character — don’t split your resources across many characters too early.
Upgrade your gear to meet the next “tier” requirement. Once you can comfortably clear current content, move on.
Save premium currency (if applicable) for things with long-term value (gear, upgrades) rather than just cosmetics.
E. Early game progression strategy
A rough roadmap:
Day 1-3: finish tutorial, join guild, pick class, gear up to basic level, explore flying system.
Week 1: reach first milestone level, clear beginner dungeons, upgrade main pieces of gear, do guild tasks.
Week 2+: unlock advanced content (raids, world bosses, flight arenas), focus on gear enhancement, start participating in guild/group content.
Month 1: aim for high-tier gear, master your class skills, get set for end-game.
Stay steady; don’t try to rush everything at once.
III. Character Creation and Class Selection
A. Character creation system
In my play-through: you get a character creator with decent options. Choose gender, appearance, maybe minor traits.
Then pick a class. Your appearance often doesn’t limit class — good.
After creation you start in your starter zone, make your way into the open world.
B. Class selection overview
In Revelation Online you have several classes (Occultist, Paladin, Swordmage, Spirit Shaper, Blade Master, Gunslinger, Assassin, etc) depending on region.
Each class has unique playstyle, role, strengths/weaknesses.
C. Which class to play guide
As a player, I’d ask: What do I enjoy?
Do you like melee front-line? Pick tank/warrior-type.
Do you like ranged damage + skill combos? Pick a damage dealer class (magic or ranged).
Do you like support/healing or utility? Pick class that offers utility.
Also: Consider how much you want to PvP vs PvE. Some classes shine more in one than the other.
D. Class comparison analysis
Tank/Melee: often slower but durable, good for group/raids.
Ranged/Mage: high damage, more fragile, need good positioning.
Utility/Support: less solo burst but huge in group content.
Also: Some classes have flight-specific or aerial advantages — in Revelation that flight system matters.
So pick class that fits your long-term plan, not just early fun.
E. Best class for beginners
From my vantage: one of the more straightforward classes (solid survivability + decent damage) is best for beginners. Less “high skill ceiling” required. Once you get comfortable you can branch into more complex classes with high skill combos or specialists.
If I had to pick: maybe Paladin/Tank or a balanced ranged class would be easiest.
IV. Class System Overview
A. Occultist class guide
Occultist is a magic-oriented class often with healing/support or damage over time (DoT) specialization.
In group: you can heal or deal persistent damage. In solo: the versatility helps.
Skill-upgrade focus: magic attack, cooldown reduction, support bonuses.
Pros: You’ll feel valued in a group. Cons: Less “straight damage burst” compared to pure DPS.
B. Paladin class mechanics
Paladin typically acts as tank/support hybrid. Heavy armour, strong survivability, maybe some buffs.
If you like “be the bulwark” this one’s for you.
Important: invest in defence, HP, threat mechanism so you hold aggro.
In team fights you’ll be front and centre.
C. Swordmage specialization
Swordmage is magic melee or magic ranged with AOE bursts. High damage, but lower survival than tank.
If you like “flashy spells + close combat” this hits sweet spot.
Need good gear and reflexes.
D. Spirit Shaper guide
Spirit Shaper often offers crowd control, utility, summoning, hybrid play.
If you enjoy controlling battlefield, supporting allies, manipulating enemies — pick this.
But soloing might be slower until you gear up.
E. Blade Master overview
Blade Master = melee assassin/duelist style. High damage, mobility, but weaker defence.
Great for advanced players or those who like “skillful play”.
In PvP especially Blade Master may shine (if you learn the tools).
But beginners may struggle if they lack gear or experience.
V. Additional Character Classes
A. Gunslinger class guide
Gunslinger is ranged physical DPS (firearms, mobility). I love this class when I want solo grinding and zoom through maps.
Skill-focus: attack speed, crit, mobility. Keep distance, hit hard.
Weakness: less survivable, so watch your positioning.
B. Assassin class mechanics
Another high-mobility melee class. Bursts of damage, possibly stealth or evasion mechanics.
If you like sneaky gameplay, high risk/high reward: Assassin is it.
Just know: gear and skill matter a lot; you’ll get punished if you mis-step.
C. Tidecaller specialization
Depending on region, Tidecaller (or equivalent) might be more hybrid or support. Might have water/elemental magic, control spells.
Good for players who want unique flavour and aren’t just raw DPS.
D. Vanguard class overview
Vanguard often tank or “battle frontline” class: heavy armour, solid damage block, flagship for large fights.
If you like old-school “I take hits so others shine”, this is your pick.
E. Class role definitions
DPS: deal damage. Gear and attack stats matter most.
Tank: absorb damage, control fights. Defence, HP, threat matter.
Support/Utility: buff allies, control enemies, heal. Stats vary; often overlooked but valuable end-game.
Pick your role knowing your play style and your group-content goals.
VI. Character Tier Lists and Rankings
A. Overall tier list ranking
Tier lists shift by region/patch, but generally:
S-tier: classes that dominate in multiple content types (solo, group, PvP) and scale well with gear.
A-tier: strong but may have niche weaknesses.
B-tier: viable, maybe slower or gear-dependent.
C-tier: niche or weaker, unless you specialise them heavily.
As a player: tier list should guide you, not bind you — your enjoyment still matters.
B. PvE tier ranking
In PvE: speed of clear, survivability in content, ease of gearing matter more. Classes that solo well + have buffed group role shine.
So ranged DPS + tanks may rank higher here.
Support classes may be lower solo but high in group.
C. PvP tier list analysis
PvP is different: burst damage, mobility, control, reaction matter. Tanks fare less well unless they disrupt well.
Classes like Blade Master, Gunslinger, maybe Assassin tend to show up more in high-tier pvp.
Pick class accordingly if PvP is your aim.
D. Meta class selection
Meta = what’s strong now. But meta changes. Don’t pick based purely on “this is meta now”. Choose class you like and has future potential.
Also: check your server community — sometimes meta is local.
E. Class balancing overview
Posts in forums say “balance is OK but some classes still feel stronger”. With the shutdown west servers the update pace slowed.
Be prepared: some imbalance may persist, so adapt your play style.
VII. Leveling and Progression
A. Leveling guide by level range
Levels 1–20: tutorial, first map zones, basic gear.
20–40: open world maps unlock, dungeons maybe, flight begins.
40–max level: end-game gear, raids, aerial zones, large scale PvP/guild wars.
Plan your gameplay with milestones.
B. Fast leveling strategies
Focus on main story / quest lines first; they unlock features and give big XP bumps.
Use auto-forward/questing where safe to grind while you’re multitasking.
Join guild early (buffs + shared quests).
Use EXP-boost events if present.
Move to high-XP fields when your gear allows faster kill times.
C. Level progression milestones
Know when big unlocks happen: when flight unlocks, when your dungeon tier raises, when your gear tier shifts. These are moments where you’ll feel jump in power.
Use those milestones as checkpoints to up your game (gear, skills).
D. Experience farming methods
Field grinding: choose zone where you clear quickly. Use flight to reach maps faster if available.
Dungeon runs: add repeatable dungeons with good XP/hour.
Guild/party events: group content often gives bonus XP.
Rotate content: if you stay too long in one map you might lose efficiency.
E. Optimal grinding guide
Efficiency = kill speed * XP per kill. If you’re killing slowly, gear up or switch zone.
Keep an eye on “clear time” for dungeons/maps to judge if you’re ready for next tier.
Auto-play is great but check it: sometimes auto plays poorly in high-level zones.
VIII. Quest Systems and Content
A. Quest guide overview
Quests are your bread-and-butter: main quest, side quest, daily quests, mission quests.
Main quest unlocks features; side/daily keep your resource flow steady.
B. Main quest progression
Always keep your “main” quest line going. It unlocks new maps, dungeons, flight mechanics, gear tiers.
Skipping main quest slows your progression.
C. Orange quest system
In many MMOs “orange quest” or “elite quest” means higher-tier challenge. Revelation has its variant — pay attention to those. They often unlock better rewards.
Don’t ignore them if you want to gear up early.
D. Mission quest guide
Missions might be timed, event-based, or chain-based. They often offer special gear/materials.
As a player: check mission tab daily. Some expire. Don’t let them pile up unused.
E. Quest reward explanation
Rewards from quests = XP, gear, upgrade items, resources, currency. Use these to accelerate your progress rather than grind alone.
Often the best “bang for your time” early in the game comes from quest rewards rather than random grind.
IX. Flying and Aerial Mechanics
A. Flying guide overview
One of Revelation’s biggest draws: flying! From fairly early you’ll unlock wings / flight mode and you’ll soar above the world.
This isn’t just visual flair — flight opens new mechanics, traversal, and sometimes aerial combat.
B. Wings system mechanics
Wings = your flight tool. They often have their own upgrades, maybe stats. As you level you unlock better wings/mount-fly combos.
Gear them up because movement efficiency = less time wasted = more content done.
C. Flight skill acquisition
Some games unlock flight with a quest or at a specific level. After unlocking, you may need to upgrade skills (glide, dash, aerial attack).
In Revelation, mastering flight means you’ll explore more efficiently.
D. Flight mechanics explanation
While flying: you may have different stamina, glide time, direction controls, maybe aerial combat mode.
Useful for reaching high/remote zones or jumping into aerial PvP.
E. Aerial combat guide
If used: some bosses or zones allow aerial battle. Skills differ. When flying, you’ll want to:
keep altitude advantage
use mobility to avoid attacks
know new mechanics (e.g., airborne dodge).
Don’t treat flight as just “nice to have” — it becomes part of skill ceiling.
X. Sky Exploration and Navigation
A. Flying mount acquisition
Sometimes mounts double as flying mounts. Get them as soon as you unlock flight. Better mount = faster travel + more effective grinding.
Also: mounts may have stats, enhancements — don’t ignore them.
B. Aerial exploration guide
Use flight to reach zones earlier players can’t. Explore hidden zones, resource nodes on mountains/islands, bonus XP platforms.
Exploration gives you side-quests or hidden drops.
C. Sky battle mechanics
In some areas you’ll fight airborne mobs or other players. Control changes slightly (3D space). Be comfortable navigating up/down, not just forward/back.
Positioning becomes more important than ground fights.
D. Flight controls and movement
Practice: ascend/descend, turn, boost, avoid obstacles. Especially if the game supports “free camera” in flight.
If you struggle with controls you’ll waste time; invest a session purely in flight training.
E. Aerial traversal strategy
When grinding or traveling:
Use flight to skip terrain where mobs are weak or slow.
Travel quicker between zones.
Use vantage points to see better spawn zones.
Use aerial shortcuts for quests.
Efficiency in traversal means more time for content.
XI. Open World and Exploration
A. Nuanor world overview
In Revelation, the world is called “Nuanor” (or similar depending on region). It’s lush, varied, lots of terrain types (mountains, islands, landscapes).
World design encourages exploration.
B. World exploration guide
Don’t just stick to “quest path”. Fly around, go off-path, you’ll find resource nodes, mini-dungeons, hidden side-quests.
Set “exploration days” where you roam for 30-60 mins just to gather and explore.
C. Key regions and landmarks
Mark zones that are “gear upgrade hubs” or “high XP zones” or “PvP hotspots”.
As a player: keep list of regions where you’ll revisit later for better rewards.
D. Open world mechanics
In open world you might face roaming world bosses, other players (in open PvP zones), hidden treasure.
Be mindful of risk/reward: in some parts you may get ganked by higher-level players if you’re under-geared.
E. Exploration rewards
Exploration gives you: hidden quests, mounts, gear, resources, lore.
Don’t ignore this because those can give meaningful advantage-especially early when competition is lower.
XII. Combat System and Mechanics
A. Combat system overview
In Revelation you’ll have tab-targeting or hybrid or action targeting — depending on class and region.
Combat is more than left-click: you’ll dodge, use movement, aerial attacks, special skills.
B. Battle mechanics explained
Important mechanics: skill cooldowns, combos, interrupts, evasion, flight attacks, terrain.
Don’t stand still in battles; use movement.
In boss fights: learning telegraphs, avoiding AOEs matters more than raw gear sometimes.
C. Dodging mechanics guide
Many attacks hit in patterns. Good players dodge instead of just tanking. Invest time to learn enemy animations.
Use flight/mount or skill to evade when necessary.
D. Jumping mechanics overview
Especially when flying or mounted: jump/dash mechanics may matter. Some zones require “air dodge”, “fly through hoops”.
Mastering movement gives you edge.
E. Advanced combat tactics
Know your class combos (skills chain).
Use positioning: e.g., ranged class keep distance, melee class flank.
In PvP: interrupt enemy skills, bait, clamp.
Use environment (lanes, flight zones, narrow passages) to your advantage.
Gear helps, but smart play elevates you.
XIII. Skills and Abilities
A. Skill guide overview
Each class has active and passive skills and maybe a “ultimate”. Skill points matter.
Also “flight skills” may come in later.
B. Ability system mechanics
You’ll have to allocate points (or unlock skills) as you level. Some systems allow respec later (check).
Pick skills that align with your build (DPS, tank, support).
C. Passive ability system
Don’t ignore passives — they may give huge boosts (crit chance, mobility, damage reduction). Many players overlook them early.
Upgrade passives as soon as you can afford.
D. Active skill mechanics
Active skills often have animations, area of effect, cooldowns. In fights: use the right one at the right time.
In PvP/raids: skill timing matters much more than hitting first.
E. Skill rotation guide
Especially for DPS: learn your optimal rotation for maximum DPS (burst → sustain → reset).
Practice in non-critical fights until it becomes natural.
XIV. Equipment and Gear System
A. Equipment guide overview
Gear = your weapon, armour, accessories, maybe flight gear, mount gear. Quality tiers (common → rare → epic → mythic, depending).
Better gear means you can move to harder content.
B. Weapon selection guide
Pick weapon type for your class. Weapon usually gives biggest stat jump.
Early game: upgrade weapon first. Late game: weapons + enchantments matter most.
C. Armor guide and recommendations
Armor sets often give set bonuses. Focus: main body/legs first, then accessories.
Balance between defence, resistances, and offensive stats depending on role.
D. Gear progression path
Early: drops from field/quest.
Mid: dungeon gear.
Late: raid/legendary gear, perhaps flight gear or special mounts.
Make sure you’re always pushing to next tier, not stuck on gear for too long.
E. Equipment enhancement mechanics
Enhancement (upgrade + enchant) uses materials, gold, etc. Sometimes failure on high levels.
Don’t waste materials on low-tier gear; invest when the tier upgrade is imminent.
XV. Divinity System and Enhancement
A. Divinity system overview
In Revelation there’s a “Divinity” or “Divine Seal” type gear upgrade: gear gains special seals/augments. This gives big stat boosts.
It’s a mid/late-game power-spike system.
B. Divinity guide mechanics
You’ll need Divinity stones, certain drop items, maybe currency. Unlock “seal slots” in gear.
Once unlocked, this becomes permanent long-term gear boost.
C. Divinity seal system
Seals might give extra attributes (crit damage, elemental damage, flight bonus).
Strategic: give seals matching your class/build not just generic.
D. Divinity stat benefits
These can push you past previously “hard wall” in progression.
For example: “My clear time dropped by 30% once I unlocked seal tier-2”.
E. Divinity progression path
Don’t rush: wait until you have gear, floor clear times stable, then invest heavily in Divinity.
Consider “save resources until tier bump” rather than upgrade early every small piece.
XVI. Inlay System and Customization
A. Inlay guide overview
Inlay = you socket gems/runes into gear to add extra stats. This is gear‐customization.
In Revelation you may have “inlay sockets” in gear, mounts, flight gear etc.
B. Inlay socket mechanics
Gear may come with empty sockets. You fill them with inlay items (gems, runes) which provide certain stat boosts.
Pick socket items that match your build.
C. Stat customization through inlays
For example: DPS class might inlay “attack speed” or “crit rate”. Support might inlay “cooldown reduction” or “buff effectiveness”.
This gives you fine-tuning beyond simple gear tier.
D. Inlay optimization strategy
Prioritise gear you use most.
Don’t waste rare sockets on gear you’ll replace soon.
Watch stats for diminishing returns: sometimes picking slightly less obvious socket gives better overall effect.
E. Best inlay combinations
Use community guides to see “top socket combos” for your class/version.
As a player: keep a list or spreadsheet of “recommended inlays for class”.
XVII. Stat Distribution and Building
A. Stat guide overview
Typical stats: Strength/Attack, Intelligence/Magic, Agility/Speed, Vitality/HP/Defence, Crit Rate/Damage, Resist.
Your class will prioritize certain stats.
B. Stat allocation strategy
DPS: Attack/Magic + Crit + Speed.
Tank: HP + Defence + Threat generation.
Support: Utility stats (cooldown, buff effect, maybe healing).
Match your stats to role and gear.
C. Build guide fundamentals
Don’t scatter your stat points. Focus on build path. Example: If you pick DPS ranged, don’t allocate heavy HP at cost of attack.
Your build should align with gear and class.
D. DPS build optimization
Track metrics: kill time, DPS numbers, clear speed, survival rate. If you’re underperforming, check stats/gear/inlays.
Use logs or guild tools.
E. Tank and support builds
Tank: highlight survival, aggro control, area soak.
Support: buff efficiency, survivability (because you’ll live to help party), maybe secondary damage.
Accept that support may have slower solo clear—but focus on team value.
XVIII. Dungeons and PvE Content
A. Dungeon guide overview
Dungeons in Revelation unlock gradually. They’re critical for gear, materials, progression.
As a player: clear highest tier you can comfortably to optimise rewards/time.
B. Darkfall Dungeon mechanics
One of the higher-tier dungeons (example name). It may have mechanics: adds, phase shifts, traps, flight portions.
Master it to get top loot.
C. Party dungeon guide
These require coordination: tank, DPS, support. If you solo or random party poorly, you’ll struggle.
Join active guild to get reliable party.
D. Easy mode & Hard mode dungeon strategy
Early: clear “easy” mode to learn. Then push “hard” for better gear/rewards.
Don’t skip easy — learning mechanics helps.
E. Farming strategy
Set daily/weekly goals: “I’ll clear dungeon X Y times”. Track drops.
If drop rate low for you, rotate to next dungeon or share party with guild.
XIX. Raid and Boss Content
A. Raid guide overview
Raids = top end game PvE. Larger groups (10/20+ maybe). Big mechanics, best rewards.
As a player: work your way up — don’t jump into raid unprepared.
B. Legendary boss encounters
These bosses have multiple phases, big lever mechanics (enrage timers, environmental hazards).
Gear + skill + teamwork matter.
C. World boss guide
Spawn times, world announcements, many players.
Tip: show up early, coordinate guild, be ready to compete for loot.
Open world bosses often give rare gear or currency.
D. Boss fight tactics
Learn mechanics ahead of time (via YouTube/guild).
Communicate with team (voice if possible).
Use consumables (buffs, potions).
Know your role (tank holds attention, DPS deals damage, support keeps alive).
E. Raid progression strategy
Progress slowly: join easier raid first, get loot, upgrade gear, then attempt harder.
Each raid tier should gear you up for next.
Don’t skip raid tiers or you’ll hit gear/skill wall.
XX. PvE Progression and Farming
A. Dungeon farming guide
Pick the best “gear drop per time” ratio. Sometimes easier dungeon gives worse gear/time than tougher but faster clear.
Track your “gear score increase per hour”.
B. Efficient run strategies
Party up if possible (boost run speed).
Use auto-grind/travel features where available.
Use flight to skip unnecessary travel time.
Clear daily/weekly resets early (before others fill squads).
C. Loot table overview
Know what drops where. Not all dungeons drop same gear. Some drops rare materials only.
Keep a spreadsheet/notes.
D. Drop rate mechanics
Rare items drop less often; you may need “runs” or “consumables” to increase chances.
Don’t count on “one drop and done” for legendary gear.
E. Farming optimization
Rotate: if dungeon drop rate is bad today, switch to alternate.
Avoid “junk farming” where time invested vs reward is too low.
Time matters as much as gear.
XXI. PvP and Competitive Content
A. PvP guide overview
PvP includes arenas, open world battles, guild wars, aerial combat zones (when available).
If you like competitive edge, this is big part of game.
B. Arena mechanics
Often 1v1, 3v3, or small party duels. Gear and build matter.
You’ll need to have separate “PvP gear” sometimes (different stats from PvE).
Learn your opponent class match-ups (counter picks matter).
C. Arena battle strategy
Know your class vs theirs.
Use skill combos + reacts, not just spam.
Positioning, timing, interrupts will win more than raw item level sometimes.
Watch meta: what classes are dominating today.
D. Ranking system explanation
Rankings typically refresh each season. Higher rank = more rewards.
Don’t chase rank too early before you’re ready; lose/trash runs waste resources.
Set aim: climb gradually.
E. Competitive tactics
Pick class that suits PvP (mobility + burst) if you want to climb.
Watch streamers/leaderboards to learn top-tier behaviour.
Practice in low-tier first before jumping higher.
Join active guild/clan for support.
XXII. Guild and Social Systems
A. Guild guide and creation
Join or create a guild early. Guilds provide buffs, shared content, social network.
If your guild is dead, switch — active guild helps more.
B. Guild progression system
Guilds often level up, unlock perks (buffs, quests, raid access).
As a player: participate in guild events daily to keep perks active.
C. Guild benefits overview
Perks might include: extra XP, drop bonuses, guild shop, raid access, shared resources.
These accelerate your progression.
D. Guild management guide
If you lead guild: coordinate events, communicate, recruit active players.
If you’re member: contribute (don’t just leech) and you’ll get social/gear benefits.
E. Guild member roles
Roles: leader, officers, members, social roles.
Pick one where you fit (active player vs casual).
Honorably using your role helps guild progress which helps you.
XXIII. Guild War and Castle Siege
A. Guild war mechanics
Large-scale battles between guilds/casts for territory/control.
These are high stakes: big rewards, prestige, fun.
Preparations matter (gear + coordination).
B. Castle siege guide
Often hourly/daily event where guilds fight for castle. Map terrain matters, roles clear.
As a member: know your role (defender, attacker, flank, aerial).
Gear + consumables + team tactics = victory.
C. Siege warfare tactics
Use terrain (heights, flight paths).
Communication: let team know strategy.
Rotation: attack at right time, defend when vulnerable.
Know enemy guild tactics (scout them).
Victory gives huge perks.
D. Territory control system
Winning war gives your guild territory bonuses (resource gain, buff in world, castle income).
This compounds advantage.
E. Large-scale battle tactics
These aren’t small skirmishes. Think dozens/hundreds players, aerial + ground mix.
Training in your guild helps massively.
XXIV. Party and Team Systems
A. Party system guide
Parties = your squad for dungeons/raids.
Pick compatible classes (tank + DPS + support) for best synergy.
B. Team composition strategy
Avoid “all DPS” unless content allows.
As a tank: pick strong defence + threat. DPS: focus damage. Support: utility/regeneration.
Coordinate skills.
C. Squad building guide
Plan ahead: who does what? Buffs? Crowd control? Damage rotation?
When you group with friends/guild, performance improves.
D. Role-based team balance
If you pick “off-class” (e.g., you like healer but choose DPS) that’s okay, but aware you’ll fill that role.
Balance helps parties clear faster.
E. Synergy combinations
Some class combos give buffs/bonuses (e.g., Occultist + Blade Master). Learn these combos in your server community.
Synergy = multipliers on top of your gear.
XXV. Daily Activities and Engagement
A. Daily activity overview
Every day: log-in bonus, daily quests, guild tasks, dungeon runs, raids if possible.
If you skip daily for 2-3 days you’ll fall behind.
B. Daily reward system
Daily login, daily mission, weekly mission all give resources.
Make it habit: spend 10 minutes after login to clear these.
C. Daily quest guide
Focus first on high-reward daily quests. Some tasks you can batch complete (auto-quest).
Don’t leave them until last minute — servers often busy.
D. Activity rewards explanation
Rewards = forging materials, gold, XP, special tickets.
Use them for gear/upgrade. They stack up more than you think.
E. Reward optimization
If you know you’ll be offline for a day, use offline grind/AFK features (if available) to still get benefits.
Prioritise tasks giving rare materials rather than simple rewards when time limited.
XXVI. AFK and Passive Mechanics
A. AFK experience guide
If the game supports offline/afk grind, make use.
When you step away: set your character in safe area, let auto-grind run (if allowed).
This reduces idle time loss.
B. Passive income mechanics
Daily login rewards, town resource generation, guild territory bonuses all give “passive” income.
Ensure your character/guild is set up for these so you earn even when not playing.
C. Offline progression
Sometimes game allows “offline collection” (loot, XP) while you’re offline.
Take advantage especially if you can’t play 24/7.
D. Spa/feature overview (if present)
Some games have “spa/relax” or “rest zone” that give bonus when you log in daily. Use them.
Even small bonuses accumulate over weeks.
E. Idle optimization
Set your routine: login → claim offline reward → do quick tasks → do main content → before logging out set auto-grind for next session if safe.
This way you minimise wasted time.
XXVII. Events and Limited Content
A. Event guide overview
Events = big difference makers. Holiday events, limited-time raids, double XP weekends.
Always check event calendar.
B. Limited-time events
These may give unique mounts, gear, costumes.
Don’t skip: set calendar reminders.
C. Special event calendar
Often monthly/seasonal events.
Bookmark the game’s official site or guild forum for event start times.
D. Event reward farming
During event: prioritise the event content, even if it’s slightly outside your normal grind zone. The rewards often exceed normal tasks.
Use event to “catch up”.
E. Event strategy tips
Stockpile consumables ahead of big event.
Join guild big events (many require teamwork).
Set alert for “first time rewards” (often generous).
Don’t spend all your resources for event unless it’s high value.
XXVIII. Customization and Cosmetics
A. Customization guide overview
Visuals: character appearance, mounts, wings, costumes, housing (maybe).
While cosmetics don’t always affect power, they affect how much you enjoy playing.
If you like showing off or role-playing, invest here once you’re stable.
B. Outfit system mechanics
Outfits may give small stat boosts or purely cosmetic.
If boost: evaluate benefit vs cost.
C. Fashion acquisition guide
Often: store purchase, event reward, dungeon drop.
Pick outfits that you’ll actually wear; don’t buy too many early just because “they look cool”.
D. Appearance customization
Hair, face, body shape, wings, mount look all matter for immersion.
Take a moment to set it up; happiness = more play time.
E. Cosmetic options
Some players ignore but if you care about aesthetics it enhances your experience.
Balance: power first, cosmetics later.
XXIX. Pet and Companion Systems
A. Pet system guide
Pets/companions often give stat buffs and maybe active skills.
Get a good pet early (even if small) — they scale with you.
B. Companion mechanics
Companions may have special active skills (heal, buff) or passive effects (stat buffs).
Select a companion that fits your build (e.g., DPS pet for DPS class).
C. Pet benefits explanation
You’ll see difference: a pet with +crit or +attack vs no pet shows faster clear times.
Pet gear/upgrades = extension of your build.
D. Pet customization
Some pets allow cosmetic skins or upgraded skill trees.
Pay attention to upgrade path.
E. Pet progression
Level pet.
Upgrade pet gear/skills.
Use pet in major content (dungeons/raid) for max effect.
Neglecting pets is common beginner mistake.
XXX. Enchantment and Gear Enhancement
A. Enchantment guide overview
Gear often gets “enchant levels” or “refinement” — adding additional stats or quality tier.
Essential for mid/late game.
B. Gear enhancement mechanics
Enhancement might require materials, gold, success chance, fail-penalty.
Plan your resources: don’t waste high-tier material on low-tier gear.
C. Enhancement materials farming
Collect materials via daily missions, dungeons, events.
When you see “enhancement material available”, do it.
D. Enchant level optimization
Enhance your weapon/gear before moving to next gear tier; many players delayed gear switch because they tried enhancing too early.
Balance enhancement + gear upgrade.
E. Enhancement strategy guide
Do safe enhancements (little risk) early.
Save for big enhancements when reward justifies risk.
Use boosts/events for free/discounted enhancement.
XXXI. Class Factions and Talents
A. Faction system overview
Some games have “faction” or “alignment” (e.g., light/dark) with talent trees. If Revelation has similar, pick carefully.
These systems add depth—don’t ignore.
B. Class faction mechanics
You may have perks based on faction: stat bonuses, gear access, exclusive quests.
If you choose early, be sure you’re okay with it long-term.
C. Faction talent system
Talent tree may unlock special passive/active abilities.
Allocate talents based on your build.
D. Faction progression path
Often: unlock faction rank → gain perks → unlock higher tier abilities.
Track your progress and use faction tasks.
E. Faction benefits explanation
Faction perks can tip the balance in gear/skill competition.
If you join a guild or faction early, you’ll leverage compounding benefits.
XXXIII. Free-to-Play Strategy
A. Free-to-play viability
Even though the servers may be closed in some regions, let’s assume you play on a valid server. F2P players can progress.
You’ll need to be smart: efficient grind, prioritise resources, use events.
B. F2P progression guide
Focus on one main character/build.
Max daily/weekly free rewards.
Use events that provide free gear/currency.
Join active guild for freebies/guild rewards.
Avoid temptation to spend early; observe what purchases bring long-term value.
C. Monetization system
The game had premium currency, cosmetic purchases, maybe “boost bundles”.
As a pay-player you will progress faster; but F2P can still win through consistency.
D. Spending recommendations
If you spend: pick items that give persistent benefit (gear upgrades, enhancement materials) over transient ones (temporary boosts).
Wait for deals. Don’t impulse-buy yet.
E. Budget player strategy
Even small spending (if you choose wisely) can help. But treat as optional.
Set budget, pick best value offers, prioritise gear/upgrade materials.
XXXIV. Community and Resources
A. Reddit community discussions
Though western servers may have shuttered, there’s still Reddit threads discussing Revelation Online’s history, class guides, private servers etc.
As a player: join whatever active community your server has (Discord, forum) to keep updated.
B. Wiki and database guides
Look for fansites/wiki: class skill lists, best gear, build guides.
Bookmark for class you choose.
C. YouTube tutorial channels
Watch “how to clear boss X”, “best build for class Y”. Videos help you see mechanics.
Spend time weekly watching one video.
D. Discord community servers
Find your server’s official or fan Discord. Great for party invites, raid coordination, gear trading.
E. Streamer recommendations
Even if you don’t stream yourself, follow streamers playing your class/region. They often reveal tactics you won’t discover solo.
XXXV. Tips, Tricks, and FAQs
A. Pro tips for progression
Upgrade your primary gear first.
Join a guild early and be active.
Use flight to explore and travel effectively.
Master your class skills and combos, not just gear.
Use events. They’re often the “cheat codes” for progress.
Don’t spread resources across many alts too early.
B. Beginner common mistakes
Choosing “cool class” without understanding role.
Ignoring guild/community.
Over-enhancing low-tier gear instead of switching to next tier.
Skipping tutorials or flying/travel training.
Staying in “comfortable map” too long instead of pushing next tier.
C. Efficiency optimization
Clear highest content you can reliably finish, not easier content you enjoy but take too long.
Set a routine: daily tasks → dungeon runs → world content/guild events.
Use auto-grind smartly, but review performance.
Track your metrics (clear time, loot per hour).
D. Frequently asked questions
Q: Are servers still active?
A: For western versions, official service ended March 2024.
Check region or private servers if exploring now.
Q: Which class is best for solo play?
A: Generally a ranged DPS or hybrid (like Gunslinger or Spirit Shaper) are easier solo because you avoid taking hits.
Q: Is flight important?
A: Yes — flight opens new maps, speeds up travel, gives extra advantage. Don’t ignore it.
Q: Do I need to spend money to be competitive?
A: No, but spending accelerates progress. If you play F2P smartly you can still enjoy end-game, though it may take longer.
E. Complete beginner handbook
Day 1: install game, create character, join guild, finish tutorial.
Week 1: pick class build, gear up to level 20–40, unlock flight if possible, explore.
Week 2–4: gear upgrade, dungeon runs, events, learn your class mechanics.
Month 1+: push to high content: raids, guild war, high-tier dungeons, optimize build/stats.
Ongoing: stay consistent, join community, upgrade gear, monitor patch/meta, enjoy.
So there you have it — a full, raw, player-centric walkthrough of Revelation Online. If you’re looking for an MMORPG with depth, aerial freedom, group/solo balance, this one has much to offer (in its active server iterations). Even if official western support ended, the lessons, mechanics and systems are still gold for any similar MMORPG you may play.